Training Apple

Training goals

Version 4.2

App Development with Swift 4.2 is a 5-day, hands-on course that is a combination of the Introduction to Swift 4.2 course and the Introduction to the iOS 12 SDK course.

What you'll learn:

  • Learn how to use Xcode Playgrounds to write Swift code
  • Learn common programming patterns used in Swift
  • Learn keywords and vocabulary used by the Swift language
  • Learn how to build native apps using the iOS SDK
  • Learn how to use Xcode and the Simulator
  • Learn how to use common navigation patterns and UI controls.

Conspect Show list

  1. Introduction to Swift and Playgrounds
    • Learn about the origin of Swift and some of its basic syntax
  2. Constants, Variables, and Data Types
    • Learn how to define constants for values that don’t change and variables for values that do Learn the data types that are included in Swift and how they can help you write better code
  3. Operators
    • Learn about some of the operators in the Swift language, including basic math operators.
    • Control Flow Learn how to use logical operators in Swift to check conditions; learn how to use control flow statements.
  4. Strings
    • Learn how to create and store text using the String type. You'll learn a variety of String methods that allow you to compare two strings, access specific characters within a string, and insert and remove values.
  5. Functions
    • Learn how to declare functions with different parameters and return types
  6. Structures
    • Learn how to create structures in Swift
  7. Classes
    • Learn what makes classes different from structures and when to use classes instead of structures. You'll also learn about inheritance, super-classes, and sub-classes
  8. Optionals
    • Learn to use optionals to properly handle situations when data may or may not exist
  9. Collections
    • Learn about the various collection types available in Swift and how to choose the appropriate one for your program
  10. Loops
    • Learn how to create loops in Swift, control the conditions for looping, and specify when to stop
  11. Type Casting
    • Learn why some data can be expressed using only a broader type and how you can test for specific kinds of data before using it
  12. Guard
    • Learn to use guard statements to better manage control flow
  13. Scope
    • Learn to write nicely structured code that's easy to read. You'll do this by properly scoping your constants and variables
  14. Enumerations
    • Learn when enumerations are commonly used, how to define an enumeration, and how to work with enumerations using switch statements
  15. Protocols
    • Learn what protocols are, when to use them, and how to write your own. Learn how to enable
    • objects to communicate with each other and how to extend protocols to provide shared functionality across multiple types
  16. Closures
    • Learn about closures, how to define them, how to use them as function arguments, and how to use some of the common functions that take closures as arguments
  17. Extensions
    • Learn how to define an extension, as well as how and why to use extensions
  18. Interface Builder Basics
    • Learn how to navigate through Interface Builder, add elements onto the canvas, and interact with those elements in code
  19. Displaying Data
    • Use Interface Builder to create the beginnings of an app, adding labels and images
  20. Controls in Action
    • Use Interface Builder to add buttons, switches, and sliders to a scene. Create actions and outlets, write some basic code, and learn how these tools work together
  21. Auto Layout and Stack Views
    • Learn the fundamentals of Auto Layout for building precisely designed user interfaces
  22. Segues and Navigation Controllers
    • Learn how to use segues to transition from one view controller to another, how to define relationships between view controllers, and how navigation controllers can help you manage scenes that display related or hierarchical content
  23. Tab Bar Controllers
    • Learn how to use tab bar controllers to organize different kinds of information or different modes of operation
  24. View Controller Life Cycle
    • Learn more about the view controller life cycle so you can understand the potential of this important class
  25. Building Simple Workflows
    • Tie together the concepts you’ve learned so far to design simple workflows and familiar navigation hierarchies
  26. App Anatomy and Life Cycle
    • Learn more about the different life cycle states and the delegate hooks for executing logic as the app moves through each state
  27. Model View Controller
    • Learn how to organize files, structures, and classes into a design pattern called Model-View-Controller
  28. Table Views
    • Learn the basics of creating table views in an iOS app
  29. Intermediate Table Views
    • Learn how to customize your table views with custom cells, dynamically insert and remove cells, use static table views to present forms or other nonchanging lists, and allow the user to swipe to delete cells
  30. Saving Data
    • Learn how to implement data persistence using NSCoding, a protocol for saving files to your app's Documents directory.
  31. System View Controllers
    • Discover how to incorporate a variety of system view controllers for displaying alerts, sharing content, sending messages, and accessing the camera and photo library on an iOS device.
  32. Building Complex Input Screens
    • Learn how to use a combination of static and dynamic table views. Also learn to use controls and views to build custom workflows that put an elegant face on any kind of business information
  33. Working with the Web: HTTP and URLSession
    • Discover how web data is sent and received, how URLs work, and how to fetch data for use in your app.
  34. Working with the Web: Decoding JSON
    • Learn how to read and write basic JSON. Explore how to convert JSON to and from Swift types and into your own custom model objects.
  35. Working with the Web: Concurrency
    • Become familiar with the concurrency system in iOS and learn how to make sure code that updates the user interface is executed in the right place.
Download conspect training as PDF

Additional information

Requirements
  • Getting Started with iOS development videos: Learn about Apple’s advanced mobile device hardware, the characteristics of modern apps, the iOS software development kit, Apple developer programs, and Apple’s approach to security and distribution.
  • Basic computer programming concepts: You should be comfortable with basic concepts of computer programming, including variables, strings, logic, and classes. You’ll be expected to write code as part of the training.
Difficulty level
Duration 5 days
Certificate

The participants will obtain certificates signed by Apple.

Trainer

Authorized Apple Trainer.

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Sessions organised at Compendium CE are usually held in our locations in Kraków and Warsaw, but also in venues designated by the client. The group participating in training meets at a specific place and specific time with a coach and actively participates in laboratory sessions.

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